By Guest Blogger and WV Filmmakers Guild Member, Paul Nandzik Advice on Worldbuilding There’s nothing particularly easy about writing a good script, but if there was anything easy about it, worldbuilding would definitely not be it! It’s easy to get overwhelmed with having to imagine up a whole world (or worlds, depending on the scope of your work) with various combinations of unique or otherwise distinguishing elements such as cultures and sub-cultures, sentient species, geography, architectural designs, city layouts, flora and fauna, mythology and folklore, histories, technology levels, and metaphysics. The primary goal of worldbuilding is to create an enriching, immersive, coherent, and consistent universe or “constructed world” that sets the contextual foundation for your story. This is important, sometimes, for tackling subject matter that might be taboo (e.g., using vampires to talk about the danger and consequences of STDs in a sexually repressed society). Step 1: Know Thy Story Know what your story is about (e.g., boy meets girl, redemption, man vs. self) and develop an outline of it so that you have an easy way to refer back to what is driving the plot and characters in your story. The original trilogy Star Wars films are stories about coming of age and redemption. It is not a story about intergalactic trade politics, planetary climate zones, lightsabers, or even the Force – these elements are merely incidental to the heart of the story. Likewise, Blade Runner is a story about transhumanism, identity, slavery, societal indoctrination, and societal decay. It is not a story about flying cars or space colonies even though we see and hear about these elements. Step 2: Build Thy World There are several methods of worldbuilding, including top-down, bottom-up, and inferred. With the top-down method, you create the world in broad strokes such as technology level, world history, sentient species, continents, and climate. From there, you drill down for more in-depth detail, such as local history, politics, celebrities, commerce, sub-culture, and so on. The bottom-up method is, as you might have guessed, the reverse of the top-down method, where you begin with the specific details of only the part of the world your story is taking place in, and then expand into broader strokes as is necessitated by the needs of your story. The ideal, really, is to start with the top-down method, then switch to the bottom-up method, which would yield the greatest overall consistency. However, doing so is literally double the effort and double the time. Of course, not every location or aspect can or will be explored. And so the inferred method requires you simply to provide enough detail about your constructed world that your audience can infer specific details about it that were not explicitly provided. A great example of inferred worldbuilding (which is also a great example of literally showing rather than telling) is in Blade Runner where we see both modern style cars as well as VTOL flying cars (“spinners”). Without addressing it in any direct way, the film shows that the police possess spinners, and the dregs possess modern cars. This inference is reinforced by Police Chief Bryant’s line of dialogue, “If you’re not cop, you’re little people.” And so we can infer that only the police or others with influence can enjoy the luxury of owning or operating a spinner. Another example is in Peter Jackson’s The Lord of the Rings: The Two Towers when Frodo traverses the Dead Marshes. Although this location has a rich history within the constructed world, it is not the focus of the story at hand, though we can infer some of its morbid history by way of the (ghosts of the) dead soldiers trapped in it. If you’re working within a shared (read: pre-established) universe, some of the work is already done for you. Star Wars, Star Trek, and Harry Potter all have rules set forth about metaphysics/magic and technology, society, settings, and so on. So you wouldn’t necessarily need to explain lightsabers, teleporters, or patronises, let alone the conflicts between the Jedi and the Sith, the United Federation of Planets and the Klingon Empire, or why squibs look down their noses at muggles. Possessing a real understanding of your subject matter will make your original universe feel real. That is to say that if you’re writing about the first contact between humans and an alien species, read up on what happened in history when two different civilizations met. How did they deal with the language barrier? Or differing cultural values? If there was a significant difference in technology, how did that impact perceptions and relations? What were the goals and motivations of each civilization? If you’re writing about the advancement of technology, research the impact of technology on culture. For example, how did the advent of the locomotive impact warfare and agriculture? How has social media impacted commerce and security? If your story features aliens or monsters, you might research microbial or marine life to find inspiration in how they look or how their biological functions. And if you’re trying to come up with non-standard names, one of my favorite methods is combining two common names. For instance, Samandrea is a portmanteau of Andrea and Samantha, and Tirsef is a portmanteau of Timothy and Josef. This creates a sense of familiarity while still being different. And of course, if you think that Simundrea or Triseffin works better, then that’s fine too. This is just a guideline, after all. Another consideration is for symbolism. Mr. Spock in Star Trek symbolizes the otherness of being biracial, and the vampires in Underworld represent white slavers (with several scenes prominently depicting whips to punish the Lycans). Lightsabers in Star Wars represent honor, tradition, and a bygone warrior’s code. So whatever sci-fi or fantasy element you’re writing about, be sure to spend some time thinking about what value they might bring to exploring the human condition. Step 3: Write (And Remember) Thy Story A unique stumbling block of worldbuilding is overwhelming the audience with information
Newsletter Q2 – 2017
Like Tweet Pin +1 in Hello, Industry Friends! What’s New with the Guild Our Blog We’re excited to share our inaugural issue of the quarterly WVFG blog launching mid-June. Our goal is to share industry news and information, industry resources, and more with the help of our key editor and blogger, Ronda Suder, and guest bloggers from the Guild and industry. Paul Nandzik will be our first guest blogger (thank you Paul!). The blog is scheduled to launch by mid-June before our next member meeting. If you would like to contribute news, blogs, or share industry events, please email [email protected]. Acting 101 Workshop We’re excited to launch our acting workshop series with renowned industry actor Jw Myers next month. More details below. Upcoming Workshops About the Instructor Jw is a seasoned veteran of the independent film arena, with a broad depth of experience in nearly every production capacity. His skill set ranges from directing, producing, executive producing, writing, acting, teaching, editing, production coordination, office management, and production accounting. Next WVFG Member Meeting The next WVFG member meeting will be held in Charleston, WV following our Acting 101 workshop with Jw Myers. What: WV Filmmakers Guild Meeting Time: 6:00PM Where: WVSU EDU Address: 1506 Kanawha Blvd. W. Charleston, WV 25312 What: We will be networking, sharing updates, and have a meet and great with the board. We would love to see you there! Member Spotlight: Meet Paul Nandzik Based out of Pittsburgh, PA, Paul Nandzik is best known for his stunt work, having performed, choreographed, and coordinated stunts on over 25 projects over the last six years, while winning Best Fight Choreography awards for his work on several projects. Being a stunt professional requires him to mimic actors’ movements and mannerisms so that he can double them, use a multitude of weapons ranging from fully automatic machine guns to katanas to a rolled up newspaper, various forms of martial arts, falling down on the floor or down a flight of stairs or out a window, precision driving, working with fires and wires, and doing all of it safely. Paul keeps his skills sharp by working and training regularly, and attending workshops and intensives such as the Society of American Fight Directors’ Virginia Beach Bash and the United Stuntmen’s Association’s International Stunt School. He even founded his own stunt team: Steel Legion Stunts. Outside of the world of stunts, however, Paul’s also an accomplished writer, producer, and sometimes a director, which he does under the auspices of his own film production company, Dreaming Droids Productions. Paul will be a guest speaker at the 3 Rivers Screenwriters Conference at Point Park University on Friday, May 19, where he and Steel Legion Stunts team members will perform a live stunt demo, then talk about what it takes to write, perform, shoot, and edit action sequences for film and television. Some of Paul’s recent work includes writing and interviewing on the documentary, Attila’s Next Step, about a Pittsburgh paraplegic breaking the world record for hand cycling; choreographing, coordinating, and performing stunts for a trailer for the sci-fi action feature film Rogue by Cineworx, Dreaming Droids Productions, and Indieground Films. Paul is also pitching the pilot for his dramedy series, Forever Young, as well as a documentary-style reality series. Coming up, Paul is set to produce one of the three stories on the creature feature compilation, Cryptids, by Nevermore Productions (who brought us the 1980s slasher horror throwback The Barn). He’ll also be making a cameo as a stunt double for one gag. Being ambitious by nature, Paul has many other projects he’s working on, including several feature films, trailers or sizzle reels/proofs of concept (one of which will be animated), short films, a web series, and a really cool action/effects series of commercials. Paul has collaborated with several WVFG members on several projects, and will be collaborating with Reckless Amnesiac Media for Pittsburgh’s 48-Hour Film Project this July. Grants Update Current: 1. We are thrilled to share that in addition to the Charles Nailler Foundation Grant in the amount of $3000. Pending: 1. A portion of the WVFG $10,000 for the NEA FY 2017 Art Works II Grant for an Appalachia in the Media Documentary is likely to be awarded, though nothing is confirmed at this time. Closed Out: 1. Unfortunately, we were declined for the West Virginia Development Office Flex-e-Grant in the amount of $8500 with a match of $1500. However, information is now submitted, and they know who we are for the next time around! 2. The Hollywood Hillbilly Documentary project received $20,000 from the National Endowment of the Arts in 2015, of which the Guild received $2000. Grant Opportunities: We’ve also helped other projects receive grant funds, and we’d love to help you. If you have a grant of any sort that you believe you or your organization might qualify for, we are willing to help you complete and submit the grant. Contact [email protected] for more info. Board Update We look forward to introducing you to the members of our board and what we’re up to each quarter! STEVE KWIATKOWSKI, VICE PRESIDENT: Stephen “Steve” John Kwiatkowski II (born August 12th, 1974) is an American actor, filmmaker, producer, and director. He has worked on large and small projects in West Virginia, Pittsburgh, PA, Las Vegas, NV and Nashville, TN. He has acted on TV shows such as Banshee (Cinemax) and, The Outsiders (WGN) and the film Concussion (Sony). He has directed cameras for the unveiling of the 2016 Olympic Summer Games Torch and Cauldron. Kwiatkowski is also the Red Ribbon winner for his work on the Documentary “For the Living” filmed in West Virginia. He has directed TV Shows, Movies, public theater and student films, as well as live national TV. Kwiatkowski is currently the only person in West Virginia to achieve a Tech I & II Certification from Lucasfilms THX and has worked with two living Presidents of the United States for National Television. Some of his work has been featured